Hello!
I've contributed as a feature writer and games critic for WIRED, The Telegraph, Stuff You Should Know, Atlas Obscura, PC Gamer, Edge, Wireframe, Rock Paper Shotgun, the New Statesman's City Monitor and elsewhere.
I'm also a product executive at HISTORYHIT, the UK’s biggest digital history brand across Video on Demand, podcasts, social media and the web. See my design work over here.
Artwork by Larissa Hoff for WIRED ("The Science of Why Your Friends Shot You From an Airlock")
The Balearics’ longest long-distance path takes eight days to complete – our writer took on the challenge
The Telegraph, 30 August 2024
The Lysol we know now is sold as disinfectant only. But at one time it was also marketed as a means of birth control. Listen in today to the twisted history of this common household product.
Stuff You Should Know, 3 October 2024
Out of all the jobs a person can have, few are as overtly dangerous as making sure bombs don’t go off and if they do, making sure they’re away from people. Learn how bomb technicians do it safely, without a 100% turnover rate.
Stuff You Should Know, 29 August 2024
Years ago the telephone network was like the internet is to us today: a vast, interconnected means of communicating and sharing information. And, like the internet today, it attracted people who were interested in learning how it worked by hacking it.
Stuff You Should Know, 23 July 2024
Firewatch's treatment of the outdoors means it's still relevant today
Now Playing: Firewatch
PC Gamer, Issue 399, September 2024
How the iconic arena shooter changed PC gaming forever. (10 page feature.)
PC Gamer, Issue 396, June 2024
A deep dive into the series' bloody history. (8 pages, with critical retrospectives of all mainline games in the franchise.)
PC Gamer, Issue 389, December 2023
Dealing thunder and death in Napoleon: Total War
Now Playing: Napoleon Total War
PC Gamer UK, Issue 389, December 2023
Preview: The Finals
Where most shooters glue our eyes to the iron sights, The Finals has us scouring the world for opportunities to traverse, transform and weaponise it.
Edge, Issue 383, May 2023
The Long Game: Red Dead Online
Like all service games, Red Dead Online was made to be without an end. But did it ever begin?
Edge, Issue 383, May 2023
GTA Online's Taxi Mode is the Dreary Job I'd Been Waiting For
The new mode gives license to play the pared-back GTA I always enjoyed: one focused on the pleasure of its physically responsive driving. Hopping in a cab is a chance to listen to the new music added to the game over the last few years, as well as the nostalgic tunes I enjoyed a decade ago. These pleasant diversions were all I ever sought when I first stepped into Rockstar's counterfeit California.
PC Gamer UK, Issue 383, June 2023
Discovering the Joy of Joinery in A Plague Tale: Requiem's Wooden World
Since first stepping onto the streets of A Plague Tale: Requiem's interpretation of 14th century Provence, I've made a habit of spotting its surprisingly detailed woodwork, which has me wondering whether Asobo's environment artists moonlight as carpenters.
PC Gamer UK, Issue 382, May 2023
Hunting Practical Pleasures in House Flipper
After sweeping up the sawdust from the renovation of my real life home, I was left with an enthusiasm for Japanese power tools and a craving to craft something. I'm reluctant to retrain as a carpenter, so I went to where I usually go for escapist pleasures: my PC.
PC Gamer UK, Issue 373, September 2022
Now Playing: OlliOlli World's Void Riders DLC
I bought a skateboard recently. OK, I bought two. And OlliOlli World is to blame.
PC Gamer UK, Issue 375, November 2022
The human brain is fallible. Which is exactly what gives social deduction games their voltage.
WIRED, March 12, 2021. Read it online.
Answering the call of the sea.
Atlas Obscura, November 25, 2019. Read it online.
Revisiting a multiplayer masterpiece 20 years on
Rock Paper Shotgun, November 28, 2019. Read it online.
Game designers explain how and why they adapt their personal experiences into video games
Six-page feature in Wireframe issue 21. Snipped here. Read it online.
'We meet the developers who let us play among ruins, and find out why devastated cities and broken architecture are such a familiar sight in games.'
A six-page feature in Wireframe issue 11, read it here.
City Monitor
A laboratory of monumental possibilities.
Into the Spine
With Through the Darkest of Times, Berlin-based developer Paintbucket Games are challenging politics-free representations of Nazis in video games. I spoke with studio co-founder Jörg Friedrich to see how.
An original sleuthing experience, enlivened by enthusiasm for the ancient world.
Wireframe, October 2021. Read it in issue #55.
A short game with joyous PSone graphics, simple yet nail-biting stealth, and a wonderful punching ability.
Wireframe, September 2021. Read it in issue #54.
The short story inside this metal-detecting game needs fresh batteries.
Wireframe, August 2021. Read it in issue #53.
A compelling brawler, but what's good is slim and the rest lacks spark.
Wireframe, June 2021. Read it in issue #51.
A point-and-click with evocative world building and a syrupy story.
Wireframe, March 2021. Read it in issue #48.